37 cards found.

Mass Calcify

Sorcery {5}{W}{W} (7)

Destroy all nonwhite creatures.
The dead serve as their own tombstones.



Color Identity: W,White
Printings:
Shadowmoor (Rare)

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Moonring Island

Land Island   (0)

({t}: Add {U}.)
Moonring Island enters the battlefield tapped.
{U}, {t}: Look at the top card of target player's library. Activate this ability only if you control two or more blue permanents.



Color Identity: Blue
Printings:
Shadowmoor (Uncommon)

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Morphic Tide

Phenomenon (0)

When you encounter Morphic Tide, each player shuffles all permanents they own into their library, then reveals that many cards from the top of their library. Each player puts all artifact, creature, land, and planeswalker cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren't put onto the battlefield on the bottom of their library in any order. (Then planeswalk away from this phenomenon.)



Color Identity:

Mountain

Basic Land Mountain   (0)

({t}: Add {R}.)

Illus. Sam Burley


Color Identity: Red
Printings:
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)
Zendikar Rising (Common)

Foreign Names:
Japanese
Korean

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Necromancer's Magemark

Enchantment Aura   {2}{B} (3)

Enchant creature
Creatures you control that are enchanted get +1/+1.
If a creature you control that's enchanted would die, return it to its owner's hand instead.



Color Identity: B,Black
Printings:
Guildpact (Common)

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Necromantic Thirst

Enchantment Aura   {2}{B}{B} (4)

Enchant creature
Whenever enchanted creature deals combat damage to a player, you may return target creature card from your graveyard to your hand.



Color Identity: B,Black
Printings:
Salvat 2005 (Common)

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Obelisk of Jund

Artifact {3} (3)

{t}: Add {B}, {R}, or {G}.
Volcanic ash-winds batter it, climbing vines overwhelm it, dragonfire roasts it, and yet it still stands as a testament to a forgotten world.



Color Identity: Black,Red,Green
Printings:
Shards of Alara (Common)

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Oracle of Nectars

Creature Elf Cleric   2 / 2   {2}{G/W} (3)

{X}, {t}: You gain X life.



Color Identity: G,W,White,Green
Printings:
Mystery Booster (Rare)

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Presence of Gond

Enchantment Aura   {2}{G} (3)

Enchant creature
Enchanted creature has "{t}: Create a 1/1 green Elf Warrior creature token."
"Here lies Gond, hero of Safehold Taldwen. May he ever guide our quest."



Color Identity: G,Green
Printings:
Shadowmoor (Common)

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Regal Force

Creature Elemental   5 / 5   {4}{G}{G}{G} (7)

When Regal Force enters the battlefield, draw a card for each green creature you control.
It rarely moves, standing stock still in its clearing. When it does stir, ravens stop their cawing and crickets their chirping. All of nature watches in awed silence.



Color Identity: G,Green
Printings:
Eventide (Rare)

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Rites of Flourishing

Enchantment {2}{G} (3)

At the beginning of each player's draw step, that player draws an additional card.
Each player may play an additional land on each of their turns.
"Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth's rich bounty."



Color Identity: G,Green
Printings:
Magic 2012 (Rare)

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Selkie Hedge-Mage

Creature Merfolk Wizard   2 / 2   {2}{G/U} (3)

When Selkie Hedge-Mage enters the battlefield, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage enters the battlefield, if you control two or more Islands, you may return target tapped creature to its owner's hand.



Color Identity: G,U,Green,Blue
Printings:
Magic Online Promos (Uncommon)

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Spiteful Visions

Enchantment {2}{B/R}{B/R} (4)

At the beginning of each player's draw step, that player draws an additional card.
Whenever a player draws a card, Spiteful Visions deals 1 damage to that player.
Knowledge brings the sting of disillusionment, but the pain teaches perspective.



Color Identity: B,R,Red,Black
Printings:
Shadowmoor (Rare)

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Stormcaller's Boon

Enchantment {2}{W}{U} (4)

Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)



Color Identity: U,W,White,Blue
Printings:
Alara Reborn (Common)

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Stronghold Rats

Creature Rat   2 / 1   {2}{B} (3)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Stronghold Rats deals combat damage to a player, each player discards a card.
In the stronghold's dungeons, the shadows hide in the vermin.



Color Identity: B,Black
Printings:
Future Sight (Uncommon)

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Thunder-Thrash Elder

Creature Viashino Warrior   1 / 1   {2}{R} (3)

Devour 3 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with three times that many +1/+1 counters on it.)
Viashino thrashes are led by elders who have survived countless challenges.



Color Identity: R,Red

Toxic Iguanar

Creature Lizard   1 / 1   {R} (1)

Toxic Iguanar has deathtouch as long as you control a green permanent. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)
There are no "weak" creatures on Jund. Even the smallest can strike a deadly blow.



Color Identity: R,Red
Printings:
Conflux (Common)

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No results found.
Bummer

37 cards found.